The formula is:
x=abs(x)
y=abs(y)
m=x*x+y*y
x=x/m+cx
y=y/m+cy
In "Mandelbrot" mode (cx and cy equal to the point coordinates), this is the result:
A close up of the border:
The outside looks interesting, but insides looks like random noise, wich with lower iterations turned to be just curved lines with irregular spacing. So this noise is caused by aliasing.
The good stuff comes when picking some "julia" values (cx and cy being a constant value for all points)
This is cx=-0.5, cy=-0.5 :
cx=-0.2, cy=-0.1 :
Let's do a zoom on the last one, because I think I've seen this "entangled trees" before..
More examples, always just changing cx and cy only, and choosing some colors:
Amazing isn't it? Happy coding :)
No comments:
Post a Comment